FDG 2024 Schedule
All times listed are in Eastern Standard Time (EST).
The FDG24 registration table is located on Innovation Studio 2nd floor, and will be staffed 8am-6pm (8:00-18:00) the 21st through the 23rd.
View the full list of sessions and papers in document form here.
Workshops ◈ 5/21/2024
Visit the Workshops page for an overview of workshop locations and individual schedules.
9:00 AM
            9:00
          Workshop Time
          9:30 AM
            9:30
          10:00 AM
            10:00
          10:30 AM
            10:30
          Coffee break ◇ Innovation Studio Diamond Lounge
          11:00 AM
            11:00
          Workshop Time
          11:30 AM
            11:30
          12:00 PM
            12:00
          12:30 PM
            12:30
          1:00 PM
            13:00
          1:30 PM
            13:30
          2:00 PM
            14:00
          2:30 PM
            14:30
          3:00 PM
            15:00
          Coffee break ◇ Innovation Studio Diamond Lounge
          3:30 PM
            15:30
          Workshop Time
          4:00 PM
            16:00
          4:30 PM
            16:30
          5:00 PM
            17:00
          Conference Day 1 ◈ 5/22/2024
8:00 AM
            8:00
          Coffee and breakfast ◇ Innovation Studio Diamond Lounge
            8:40am8:40 -- Opening remarks
          8:30 AM
            8:30
          9:00 AM
            9:00
          Plenary Session ◇ Olin Hall 107
                
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              9:30 AM
            9:30
          10:00 AM
            10:00
          Coffee break ◇ Innovation Studio Diamond Lounge
          10:30 AM
            10:30
          
                Session 1A
                
              Innovation Studio 203
                
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              The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer
                    Asad Anjum, Yuting Li, Noelle Law, M Charity and Julian Togelius
                  Language-Driven Play: Large Language Models as Game-Playing Agents in Slay the Spire
                    Bahar Bateni and Jim Whitehead
                  DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft
                    Sam Earle, Filippos Kokkinos, Yuhe Nie, Julian Togelius and Roberta Raileanu
                  
                Session 1B
                
              Innovation Studio 205
                
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              A Case Study of Agile Practices for 3D Modeling
                    Lucas Machado, Lisandra Fontoura and Mateus Rutzig
                  Exploring the Complexity of Jubensha: A Taxonomy and Analysis of Chinese Murder Mystery Role-Playing Games
                    Shano Liang, Max Chen, Phoebe Toups Dugas, Gillian Smith and Rose Bohrer
                  Playing Alone
                    Jennifer Dewinter and Hana Hanifah
                  Empathic Design Principles: Assessing User Experience in Games
                    Raluca Ionela Maxim, Joan Arnedo Moreno and Raluca Maxim
                  11:00 AM
            11:00
          11:30 AM
            11:30
          12:00 PM
            12:00
          
            Lunch
          
          12:30 PM
            12:30
          1:00 PM
            13:00
          1:30 PM
            13:30
          
                Session 2A
                
              Innovation Studio 203
                
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              Navigating Faction Systems: Insights and Recommendations for More Believable NPCs in Video Games
                    Rehaf Al Jammaz, Noah Wardrip-Fruin and Michael Mateas
                  Show or Tell? A Comparison of Direct Instruction Tutorial and Learn By Doing Increased Impasse Versions of Initial Levels of a Puzzle Game
                    Craig Anderson, Zack Carpenter, Basel Hussein and David DeLiema
                  Snake Story: Exploring Game Mechanics for Mixed-initiative Co-creative Storytelling Games
                    Daijin Yang, Erica Kleinman, Giovanni Troiano, Elina Tochilnikova and Casper Harteveld
                  
                Session 2B
                
              Innovation Studio 205
                
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              The Masquerade of Play: A Reappraisal of the Magic Circle
                    Bjarke Alexander Larsen and Elin Carstensdottir
                  The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity?
                    Hongwei Zhou, Jichen Zhu, Michael Mateas and Noah Wardrip-Fruin
                  How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm Online
                    Florence Smith Nicholls and Michael Cook
                  2:00 PM
            14:00
          2:30 PM
            14:30
          3:00 PM
            15:00
          Coffee break ◇ Innovation Studio Diamond Lounge
          3:30 PM
            15:30
          
                Session 3A
                
              Innovation Studio 203
                
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              Visualization of Player Movement Patterns with Line Integral Convolution and Alpha Shapes
                    Guenter Wallner and Anders Drachen
                  Interactive Player Journeys: Co-designing a Process Visualization System to Video Game
                      Analytics
                    Zhaoqing Teng, Johannes Pfau, Sai Siddartha Maram and Magy Seif El-Nasr
                  Elevating Game User Research with a Guided Interface for Data Analysis
                    Aqeel Haider, Tom Romanus, Rebecca Tang, Kathrin Gerling and Vero Vanden Abeele
                  
                Session 3B
                
              Innovation Studio 205
                
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              Climate Club: A Group-based Game to Support Sensemaking of Climate Actions
                    Prasad Sandbhor and Jonathan Hook
                  Play and Viz: Using Entertainment Games for Exploring Data Visualizations
                    Magdalena Kejstova, Tereza Šťastná and Simone Kriglstein
                  Evaluating the Impact of Gameful Design on Pro-Environmental Attitudes: Beyond Blue as
                      Intervention
                    Mahsuum Daiiani, Penny Sweetser, Samantha Stanley, Sabrina Caldwell and Dirk Van Rooy
                  4:00 PM
            16:00
          4:30 PM
            16:30
          5:00 PM
            17:00
          Break
            5:30pm17:30 -- Poster setup time
          5:30 PM
            17:30
          6:00 PM
            18:00
          Posters, reception with light hors d'oerves
              Innovation Studio 203
              
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            Sus: Modifying Among Us for Misinformation Discernment
                  Garrison Wells, Agnes Romhanyi and Alaina Klaes
                StoryVerse: Towards Co-authoring Dynamic Plot with LLM-based Character Simulation via Narrative Planning
                  Yi Wang, Qian Zhou and David Ledo
                The Creation Blockchain: Documentation and Validation of Work Processes
                  Wenzel Hünting, Daniel Loebenberger and Sebastian von Mammen
                Designing Interactive Virtual Tours for Education: Two Case Studies on Virtual Tours of the Chemistry and Biochemistry Laboratories
                  Max Chen, Dashiell Elliott, Robert Dempski and Raúl Orduña Picón
                Space Out Gaming: Comparing Distributed Practice Sessions with Massed Play
                  Ioannis Bikas, Johannes Pfau, Thomas Muender and Rainer Malaka
                Playing Well Together with a Reward System: Understanding Player Preferences for the PS Trophy System
                  Derusha Baskaran, Kathryn E. Ringland and Edward F. Melcer
                Toward A Game Citation and Reference Workbench
                  Joseph Osborn and Eric Kaltman
                Dungeons, Dragons, and Emotions: A Preliminary Study of Player Sentiment in LLM-driven TTRPGs
                  Xiao You, Pittawat Taveekitworachai, Siyuan Chen, Mustafa Can Gursesli, Xiaoxu Li, Yi Xia and Ruck Thawonmas
                RetroFit
                  Joseph Osborn, Katiana Wieser and Miriam Brody
                Prototyping Slice of Life: Social Physics with Symbolically Grounded LLM-based Generative Dialogue
                  Mike Treanor, Ben Samuel and Mark Nelson
                Authoring Games with Tile Rewrite Rule Behavior Trees
                  Jiayi Zhou, Chris Martens and Seth Cooper
                Endpoint Conditioned Multimodality Trajectory Prediction Using Voronoi Tessellation
                  Jonas Peché, Aliaksei Tsishurou and Günter Wallner
                Hidden Heroes: A thematic analysis of a game jam designed around authentic stories
                  Ala Ebrahimi, James Cox, Erica Kleinman and Bob De Schutter
                Design a Game for Eyes: Experiencing Eye Tracking as the Primary Control Mechanism in Slumber Suburban
                  Zihan Feng, Shimin Sun, Qisong Zeng and Li Zheng
                Partners in (Solving) Crime: Promoting Sociality through Play in Hybrid Museum Visits
                  Georgia Koutiva, Akrivi Katifori and Maria Roussou
                Effects of Adaptive Time Delay on Quality of Experience in First Person Shooter Games
                  Samin Shahriar Tokey, James Cannon, Saketh Dinasarapu, Ao Jiang, Hanzalah Qamar and Mark Claypool
                Asynchronous Collaboration with Quality-Diversity Search in Human Computation Games
                  Nicholas Osborn and Seth Cooper
                Ahead-of-time Compilation for Diverse Samplers of Constrained Design Spaces
                  Abdelrahman Madkour, Ross Mawhorter, Stacy Marsella, Adam M. Smith and Steven Holtzen
                Towards Authoring Open-Ended Behaviors for Narrative Puzzle Games with Large Language Model Support
                  Britney Ngaw, Grishma Jena, João Sedoc and Aline Normoyle
                HKViz: Map-Based Analytics for Hollow Knight
                  Oliver Gstöttenbauer, Claire Dormann and Günter Wallner
                Cardistry: Exploring a GPT Model Workflow as an Adapted Method of Gaminiscing
                  Brandon Lyman, Ala Ebrahimi, James Cox III, Szeyi Chan, Chris Barney and Bob De Schutter
                Neurotype Cafe: A Case Study in Neurodiverse Self-Representation
                  Lena Dias, Ben Schneider and Rose Bohrer
                6:30 PM
            18:30
          7:00 PM
            19:00
          7:30 PM
            19:30
          Conference Day 2 ◈ 5/23/2024
8:00 AM
            8:00
          Coffee and breakfast ◇ Innovation Studio Diamond Lounge
            8:40am8:40 -- Opening remarks
          8:30 AM
            8:30
          9:00 AM
            9:00
          Plenary Session ◇ Olin Hall 107
                
                  View keynote...Hide keynote...
                
              9:30 AM
            9:30
          10:00 AM
            10:00
          Coffee break ◇ Innovation Studio Diamond Lounge
          10:30 AM
            10:30
          
                Session 4A
                
              Innovation Studio 203
                
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              On the Evaluation of Procedural Level Generation Systems
                    Oliver Withington, Michael Cook and Laurissa Tokarchuk
                  College Ruled: A Pathfinding Approach to Generative Storytelling
                    Nicholas Treynor and Joshua McCoy
                  You-Only-Randomize-Once: Shaping Statistical Properties in Constraint-based PCG
                    Jediah Katz, Bahar Bateni and Adam M. Smith
                  Waiting to Play - Measuring Game Load Times and their Effects on Player Quality of Experience
                    Mark Claypool, Shengmei Liu, Atsuo Kuwahara, James Scovell, Miles Gregg, Federico Galbiati and Eren Eroglu
                  
                Session 4B
                
              Innovation Studio 205
                
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              GameDevDojo - An Educational Game for Teaching Game Development Concepts
                    Michael Holly, Lisa Habich and Johanna Pirker
                  Game Development as Project-Based Learning: Synthesizing Postmortems of Student-Created Mobile Games
                    Max Chen and Gillian Smith
                  Toward a Design and Play-Focused Approach to Teaching Technical Game Design
                    Raquel Robinson and Alberto Alvarez
                  11:00 AM
            11:00
          11:30 AM
            11:30
          12:00 PM
            12:00
          
            Lunch
          
          12:30 PM
            12:30
          1:00 PM
            13:00
          1:30 PM
            13:30
          2:00 PM
            14:00
          Session 5 -- Games and Demos
                Innovation Studio 203 and 205
                
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              Chroniqueur: A Platform for Emergent Narrative Experimentation
                    Jonathan Lessard
                  A Demonstration of Tracks in Snow, an Interactive Drama Visual Novel
                    Nic Junius and Elin Carstensdottir
                  Noisrucer
                    Nora Bakken, Brian Ngo, Andrew Lewis and Osvaldo Jimenez
                  Info Overload: A Cooperative Evacuation Game
                    Mj Johns, Rita Tesfay, Mário Escarce Junior, Emmanuel Ezenwa Jr., Thomas Maiorana, Magy Seif El-Nasr, Edward Melcer and Katherine Isbister
                  The Theseus Project: Applying Advances in Memoryscape Technology Toward Novel Applications
                    Kathleen Morrissey, Melissa Kagen and Hannah Belan
                  Demo of Tile Rewrite Rule Behavior Tree Games
                    Seth Cooper, Kaylah Facey, Jiayi Zhou, Luis Garcia and Chris Martens
                  How much Tetris can Wave Function Collapse put up with?
                    Rolf Piepenbrink and Rafael Bidarra
                  Retelling the Tell-Tale Heart: 1.0 release
                    Kenton Howard
                  Cardistry: Making Playing Cards from Personal Stories
                    Brandon Lyman, Ala Ebrahimi, James Cox III, Szeyi Chan, Chris Barney and Bob De Schutter
                  Slice of Life Dialogue Prototype
                    Mike Treanor, Ben Samuel and Mark Nelson
                  BDD-based Navigation Assistance for Super Metroid
                    Ross Mawhorter and Adam Smith
                  Cheap and Easy Open-Ended Text Input for Interactive Emergent Narrative
                    Max Kreminski
                  Hlockey: An application of story sifting to Blaseball-like emergent narrative
                    Isaac Karth
                  Pizzicato, a sonification game for motor behavior research
                    Martin Starkov, Scott Jochems, Joris Rijsdijk, Ravi Snellenberg, Luca Stoffels, Amir Zaidi and Rafael Bidarra
                  Demonstration of Network Latency and the Peeker’s Advantage in First-person Shooter Games
                    Samin Shahriar Tokey, Zesheng Chen, Colin Mettler, Dexuan Tang, Ben Boudaoud, Joohwan Kim, Josef Spjut and Mark Claypool
                  Courting Contraceptives the Cabinet: Creating a Custom Arcade Cabinet for a Public Health Communication Video Game
                    Sarah Schoemann and Beth Sundstrom
                  Last Stand - A First Person Shooter Game for User Studies on the Effects of Network Delay on Players
                    Samin Shahriar Tokey and Mark Claypool
                  College Ruled: A Pathfinding Approach to Generative Storytelling
                    Nicholas Treynor and Joshua McCoy
                  2:30 PM
            14:30
          3:00 PM
            15:00
          Coffee break ◇ Innovation Studio Diamond Lounge
          3:30 PM
            15:30
          Session 6 -- Games and Demos
                Innovation Studio 203 and 205
                
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              Chroniqueur: A Platform for Emergent Narrative Experimentation
                    Jonathan Lessard
                  A Demonstration of Tracks in Snow, an Interactive Drama Visual Novel
                    Nic Junius and Elin Carstensdottir
                  Noisrucer
                    Nora Bakken, Brian Ngo, Andrew Lewis and Osvaldo Jimenez
                  Info Overload: A Cooperative Evacuation Game
                    Mj Johns, Rita Tesfay, Mário Escarce Junior, Emmanuel Ezenwa Jr., Thomas Maiorana, Magy Seif El-Nasr, Edward Melcer and Katherine Isbister
                  The Theseus Project: Applying Advances in Memoryscape Technology Toward Novel Applications
                    Kathleen Morrissey, Melissa Kagen and Hannah Belan
                  Demo of Tile Rewrite Rule Behavior Tree Games
                    Seth Cooper, Kaylah Facey, Jiayi Zhou, Luis Garcia and Chris Martens
                  How much Tetris can Wave Function Collapse put up with?
                    Rolf Piepenbrink and Rafael Bidarra
                  Retelling the Tell-Tale Heart: 1.0 release
                    Kenton Howard
                  Cardistry: Making Playing Cards from Personal Stories
                    Brandon Lyman, Ala Ebrahimi, James Cox III, Szeyi Chan, Chris Barney and Bob De Schutter
                  Slice of Life Dialogue Prototype
                    Mike Treanor, Ben Samuel and Mark Nelson
                  BDD-based Navigation Assistance for Super Metroid
                    Ross Mawhorter and Adam Smith
                  Cheap and Easy Open-Ended Text Input for Interactive Emergent Narrative
                    Max Kreminski
                  Hlockey: An application of story sifting to Blaseball-like emergent narrative
                    Isaac Karth
                  Pizzicato, a sonification game for motor behavior research
                    Martin Starkov, Scott Jochems, Joris Rijsdijk, Ravi Snellenberg, Luca Stoffels, Amir Zaidi and Rafael Bidarra
                  Demonstration of Network Latency and the Peeker’s Advantage in First-person Shooter Games
                    Samin Shahriar Tokey, Zesheng Chen, Colin Mettler, Dexuan Tang, Ben Boudaoud, Joohwan Kim, Josef Spjut and Mark Claypool
                  Courting Contraceptives the Cabinet: Creating a Custom Arcade Cabinet for a Public Health Communication Video Game
                    Sarah Schoemann and Beth Sundstrom
                  Last Stand - A First Person Shooter Game for User Studies on the Effects of Network Delay on Players
                    Samin Shahriar Tokey and Mark Claypool
                  College Ruled: A Pathfinding Approach to Generative Storytelling
                    Nicholas Treynor and Joshua McCoy
                  4:00 PM
            16:00
          4:30 PM
            16:30
          5:00 PM
            17:00
          Break
          5:30 PM
            17:30
          6:00 PM
            18:00
          6:30 PM
            18:30
          7:00 PM
            19:00
          7:30 PM
            19:30
          8:00 PM
            20:00
          8:30 PM
            20:30
          Conference Day 3 ◈ 5/24/2024
8:00 AM
            8:00
          Coffee and breakfast ◇ Innovation Studio Diamond Lounge
            8:40am8:40 -- Opening remarks
          8:30 AM
            8:30
          9:00 AM
            9:00
          Plenary Session ◇ Olin Hall 107
                
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              Panel: Hybrid, Alternative, and Physical Experiences
                        Melissa Kagen, Ben Samuel, and Rachel Donley
                      9:30 AM
            9:30
          10:00 AM
            10:00
          Coffee break ◇ Innovation Studio Diamond Lounge
          10:30 AM
            10:30
          
                Session 7A
                
              Innovation Studio 203
                
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              A Feature Comparison Study of Live Companion Tools for Esports Games
                    Letian Wang, Claire Dormann and Günter Wallner
                  Subtractive Design Practices and 2010's New Wave of Indie Horror Games
                    Pedro M. A. Fernandes, Pedro Neves and Phil Lopes
                  The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos
                    Igor Cardoso, Rubens O. Moraes and Lucas N. Ferreira
                  
                Session 7B
                
              Innovation Studio 205
                
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              They Can’t Play with Us
                    Mel Stanfill, Anastasia Salter and Anne Sullivan
                  Intimidating or Friendly? How Players Represent Themselves With Character Appearances That Reflect Their Social Motivations
                    Susanne Poeller, Nicola Baumann and Regan Mandryk
                  “It’s Not Fair!” - Exploring Game Master Unfairness in Tabletop Role Playing Games
                    Akrivi Katifori, Dimitra Petousi, Pantelis Sakellariadis and Yannis Ioannidis
                  11:00 AM
            11:00
          11:30 AM
            11:30
          12:00 PM
            12:00
          
            Lunch
          
          12:30 PM
            12:30
          1:00 PM
            13:00
          1:30 PM
            13:30
          
                Session 8A
                
              Innovation Studio 203
                
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              Exploring how Emotional Challenge and Affective Design in Games Relates to Player Reflection
                    Marjorie Cuerdo, Derusha Baskaran and Edward Melcer
                  The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror
                      Games
                    Linda Graf, Katharina Emmerich, Stefan Liszio and Maic Masuch
                  
                Session 8B
                
              Innovation Studio 205
                
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              Queer TTRPGs' Visibility, Safety, and Allegory as Resistance
                    Jailyn Zabala, Josie Zvelebilova and Alexandra To
                  Playing with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games Influence
                      Player Decisions, Perceptions, and Avatar Appeal?
                    Susanne Poeller, Martin J. Dechant and Regan L. Mandryk
                  Exploring Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived
                      Gameplay Skill and Viewer Engagement
                    David Nguyen, Edward Melcer and Deanne Adams
                  2:00 PM
            14:00
          2:30 PM
            14:30
          3:00 PM
            15:00
          Coffee break ◇ Innovation Studio Diamond Lounge
          3:30 PM
            15:30
          
                Session 9A
                
              Innovation Studio 203
                
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              Comprehensive and Instantly Responsive Player Assistance using Binary Decision Diagrams
                    Ross Mawhorter and Adam M. Smith
                  The Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games
                    Samin Shahriar Tokey, Colin Mettler, Dexuan Tang, Zesheng Chen, Ben Boudaoud, Joohwan Kim, Josef Spjut and Mark Claypool
                  Climate-Oriented Persuasive Edutainment (C.O.P.E.) Model: Player Experience for Effective Climate Communication
                    Mahsuum Daiiani, Penny Sweetser Kyburz, Samantha Stanley, Sabrina Caldwell and Dirk Van Rooy
                  
                Session 9B
                
              Innovation Studio 205
                
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              From a Social POV: The Impact of Point of View on Player Behavior, Engagement, and Experience in a Serious Social Simulation Game
                    Ruben Schlagwoski, Frederick Herget, Niklas Heimerl, Maximilian Hammerl, Tobias Huber, Pamina Zwolsky, Jan Gruca and Elisabeth André
                  Learning the Game: Decoding the Differences between Novice and Expert Players in a Citizen Science Game with Millions of Players
                    Eddie Cai, Roman Sarrazin-Gendron, Renata Mutalova, Parham Ghasemloo, Sébastien Caisse, Rob Knight, Mathieu Blanchette, Attila Szantner and Jerome Waldispuhl
                  Study on Gender Dysphoria & Character Customisation
                    Samira Zomerplaag and Sander Bakkes
                  4:00 PM
            16:00
          4:30 PM
            16:30
          5:00 PM
            17:00
          END OF FDG 2024
            Thank you for attending!
          
              



          
        
            
            
                      
                      