FDG 2024 Schedule

All times listed are in Eastern Standard Time (EST).


View the full list of sessions and papers in document form here.

Workshops 5/21/2024

Visit the Workshops page for an overview of workshop locations, and check back here soon for a detailed itinerary.

Conference Day 1 5/22/2024

8:00 AM
8:00
Coffee and pastries ◇ Olin Hall - Outside Plenary Session
8:45am8:45 -- Opening remarks
8:30 AM
8:30
9:00 AM
9:00
9:30 AM
9:30
10:00 AM
10:00
Coffee break ◇ Diamond Lounge
10:30 AM
10:30
The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer
Asad Anjum, Yuting Li, Noelle Law, M Charity and Julian Togelius
Language-Driven Play: Large Language Models as Game-Playing Agents in Slay the Spire
Bahar Bateni and Jim Whitehead
DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft
Sam Earle, Filippos Kokkinos, Yuhe Nie, Julian Togelius and Roberta Raileanu
White Innocence in European Video Games
Sabine Harrer
A Case Study of Agile Practices for 3D Modeling
Lucas Machado, Lisandra Fontoura and Mateus Rutzig
Exploring the Complexity of Jubensha: A Taxonomy and Analysis of Chinese Murder Mystery Role-Playing Games
Shano Liang, Max Chen, Phoebe Toups Dugas, Gillian Smith and Rose Bohrer
Playing Alone
Jennifer Dewinter and Hana Hanifah
Empathic Design Principles: Assessing User Experience in Games
Raluca Ionela Maxim, Joan Arnedo Moreno and Raluca Maxim
11:00 AM
11:00
11:30 AM
11:30
12:00 PM
12:00
Lunch
12:30 PM
12:30
1:00 PM
13:00
1:30 PM
13:30
Navigating Faction Systems: Insights and Recommendations for More Believable NPCs in Video Games
Rehaf Al Jammaz, Noah Wardrip-Fruin and Michael Mateas
Show or Tell? A Comparison of Direct Instruction Tutorial and Learn By Doing Increased Impasse Versions of Initial Levels of a Puzzle Game
Craig Anderson, Zack Carpenter, Basel Hussein and David DeLiema
Snake Story: Exploring Game Mechanics for Mixed-initiative Co-creative Storytelling Games
Daijin Yang, Erica Kleinman, Giovanni Troiano, Elina Tochilnikova and Casper Harteveld
The Masquerade of Play: A Reappraisal of the Magic Circle
Bjarke Alexander Larsen and Elin Carstensdottir
The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity?
Hongwei Zhou, Jichen Zhu, Michael Mateas and Noah Wardrip-Fruin
How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm Online
Florence Smith Nicholls and Michael Cook
2:00 PM
14:00
2:30 PM
14:30
3:00 PM
15:00
Coffee break ◇ Diamond Lounge
3:30 PM
15:30
Visualization of Player Movement Patterns with Line Integral Convolution and Alpha Shapes
Guenter Wallner and Anders Drachen
Interactive Player Journeys: Co-designing a Process Visualization System to Video Game Analytics
Zhaoqing Teng, Johannes Pfau, Sai Siddartha Maram and Magy Seif El-Nasr
Elevating Game User Research with a Guided Interface for Data Analysis
Aqeel Haider, Tom Romanus, Rebecca Tang, Kathrin Gerling and Vero Vanden Abeele
Climate Club: A Group-based Game to Support Sensemaking of Climate Actions
Prasad Sandbhor and Jonathan Hook
Climate-Oriented Persuasive Edutainment (C.O.P.E.) Model: Player Experience for Effective Climate Communication
Mahsuum Daiiani, Penny Sweetser Kyburz, Samantha Stanley, Sabrina Caldwell and Dirk Van Rooy
Play and Viz: Using Entertainment Games for Exploring Data Visualizations
Magdalena Kejstova, Tereza Šťastná and Simone Kriglstein
4:00 PM
16:00
4:30 PM
16:30
5:00 PM
17:00
Break
5:30pm17:30 -- Poster setup time
5:30 PM
17:30
6:00 PM
18:00
Posters, reception with light hors d'oerves
Higgins House
6:30 PM
18:30
7:00 PM
19:00
7:30 PM
19:30

Conference Day 2 5/23/2024

8:00 AM
8:00
Coffee and pastries ◇ Olin Hall - Outside Plenary Session
8:45am8:45 -- Opening remarks
8:30 AM
8:30
9:00 AM
9:00
9:30 AM
9:30
10:00 AM
10:00
Coffee break ◇ Diamond Lounge
10:30 AM
10:30
On the Evaluation of Procedural Level Generation Systems
Oliver Withington, Michael Cook and Laurissa Tokarchuk
College Ruled: A Pathfinding Approach to Generative Storytelling
Nicholas Treynor and Joshua McCoy
You-Only-Randomize-Once: Shaping Statistical Properties in Constraint-based PCG
Jediah Katz, Bahar Bateni and Adam M. Smith
GameDevDojo - An Educational Game for Teaching Game Development Concepts
Michael Holly, Lisa Habich and Johanna Pirker
Game Development as Project-Based Learning: Synthesizing Postmortems of Student-Created Mobile Games
Max Chen and Gillian Smith
Toward a Design and Play-Focused Approach to Teaching Technical Game Design
Raquel Robinson and Alberto Alvarez
11:00 AM
11:00
11:30 AM
11:30
12:00 PM
12:00
Lunch
12:30 PM
12:30
1:00 PM
13:00
1:30 PM
13:30
2:00 PM
14:00
Session 5 -- Games and Demos
Innovation Studio 203 and 205
2:30 PM
14:30
3:00 PM
15:00
Coffee break ◇ Diamond Lounge
3:30 PM
15:30
Session 6 -- Games and Demos
Innovation Studio 203 and 205
4:00 PM
16:00
4:30 PM
16:30
5:00 PM
17:00
Break
5:30 PM
17:30
6:00 PM
18:00
Conference Banquet
6:30 PM
18:30
7:00 PM
19:00
7:30 PM
19:30
8:00 PM
20:00
8:30 PM
20:30

Conference Day 3 5/24/2024

8:00 AM
8:00
Coffee and pastries ◇ Olin Hall - Outside Plenary Session
8:45am8:45 -- Opening remarks
8:30 AM
8:30
9:00 AM
9:00
9:30 AM
9:30
10:00 AM
10:00
Coffee break ◇ Diamond Lounge
10:30 AM
10:30
A Feature Comparison Study of Live Companion Tools for Esports Games
Letian Wang, Claire Dormann and Günter Wallner
Subtractive Design Practices and 2010's New Wave of Indie Horror Games
Pedro M. A. Fernandes, Pedro Neves and Phil Lopes
The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos
Igor Cardoso, Rubens O. Moraes and Lucas N. Ferreira
They Can’t Play with Us: Unpacking Pronoun Controversies in Game Character Creation
Mel Stanfill, Anastasia Salter and Anne Sullivan
Intimidating or Friendly? How Players Represent Themselves With Character Appearances That Reflect Their Social Motivations
Susanne Poeller, Nicola Baumann and Regan Mandryk
“It’s not fair!” - Exploring game master unfairness in tabletop role playing games
Akrivi Katifori, Dimitra Petousi, Pantelis Sakellariadis and Yannis Ioannidis
11:00 AM
11:00
11:30 AM
11:30
12:00 PM
12:00
Lunch
12:30 PM
12:30
1:00 PM
13:00
1:30 PM
13:30
Exploring how Emotional Challenge and Affective Design in Games Relates to Player Reflection
Marjorie Cuerdo, Derusha Baskaran and Edward Melcer
The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games
Linda Graf, Katharina Emmerich, Stefan Liszio and Maic Masuch
Evaluating the Impact of Gameful Design on Pro-Environmental Attitudes: Beyond Blue as Intervention
Mahsuum Daiiani, Penny Sweetser, Samantha Stanley, Sabrina Caldwell and Dirk Van Rooy
Queer TTRPGs' Visibility, Safety, and Allegory as Resistance
Jailyn Zabala, Josie Zvelebilova and Alexandra To
Playing with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games Influence Player Decisions, Perceptions, and Avatar Appeal?
Susanne Poeller, Martin J. Dechant and Regan L. Mandryk
Experiment on Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer Engagement
David Nguyen, Edward Melcer and Deanne Adams
2:00 PM
14:00
2:30 PM
14:30
3:00 PM
15:00
Coffee break ◇ Diamond Lounge
3:30 PM
15:30
Comprehensive and Instantly Responsive Player Assistance using Binary Decision Diagrams
Ross Mawhorter and Adam M. Smith
The Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games
Samin Shahriar Tokey, Colin Mettler, Dexuan Tang, Zesheng Chen, Ben Boudaoud, Joohwan Kim, Josef Spjut and Mark Claypool
Waiting to Play - Measuring Game Load Times and their Effects on Player Quality of Experience
Mark Claypool, Shengmei Liu, Atsuo Kuwahara, James Scovell, Miles Gregg, Federico Galbiati and Eren Eroglu
From a Social POV: The Impact of Point of View on Player Behavior, Engagement, and Experience in a Serious Social Simulation Game
Ruben Schlagwoski, Frederick Herget, Niklas Heimerl, Maximilian Hammerl, Tobias Huber, Pamina Zwolsky, Jan Gruca and Elisabeth André
Learning the Game: Decoding the differences between novice and expert players in a citizen science game with millions of players
Eddie Cai, Roman Sarrazin-Gendron, Renata Mutalova, Parham Ghasemloo, Sébastien Caisse, Rob Knight, Mathieu Blanchette, Attila Szantner and Jerome Waldispuhl
An Exploratory Study on Gender Dysphoria & Character Customisation
Samira Zomerplaag and Sander Bakkes
4:00 PM
16:00
4:30 PM
16:30
5:00 PM
17:00
END OF FDG 2024
Thank you for attending!